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	<title>Project Widow Production</title>
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		<title>Widow and Tube, the non identical twins</title>
		<link>http://projectwidow.wordpress.com/2011/08/22/widow-and-tube-the-non-identical-twins/</link>
		<comments>http://projectwidow.wordpress.com/2011/08/22/widow-and-tube-the-non-identical-twins/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 16:34:34 +0000</pubDate>
		<dc:creator>projectwidow</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://projectwidow.wordpress.com/?p=241</guid>
		<description><![CDATA[Over the course of the production there has been this knowing amusement that there are two films in the works that are very similar yet at the same time, vastly different. Tube is a project that was started by Bassam Kurdali, which started around the same time Widow did, in fact back when we were [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectwidow.wordpress.com&amp;blog=8439062&amp;post=241&amp;subd=projectwidow&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Scene 008 lighting WIP</media:title>
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		<title>Aqsis 1.8 and RIBMosaic undergoing testing</title>
		<link>http://projectwidow.wordpress.com/2011/08/12/aqsis-1-8-and-ribmosaic-undergoing-testing/</link>
		<comments>http://projectwidow.wordpress.com/2011/08/12/aqsis-1-8-and-ribmosaic-undergoing-testing/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 18:30:23 +0000</pubDate>
		<dc:creator>projectwidow</dc:creator>
				<category><![CDATA[Production]]></category>
		<category><![CDATA[Technical]]></category>

		<guid isPermaLink="false">http://projectwidow.wordpress.com/?p=237</guid>
		<description><![CDATA[Aqsis 1.8 testing The Aqsis team has officially gone into Phase 1 of the upcoming 1.8 release, this means that they have solidified the feature set and goals, now they are in the process of fine tuning it as well as fixing any bugs. It will only be a matter of months before the next [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectwidow.wordpress.com&amp;blog=8439062&amp;post=237&amp;subd=projectwidow&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Blender Upgrades in the pipeline</title>
		<link>http://projectwidow.wordpress.com/2011/05/18/blender-upgrades-in-the-pipeline/</link>
		<comments>http://projectwidow.wordpress.com/2011/05/18/blender-upgrades-in-the-pipeline/#comments</comments>
		<pubDate>Wed, 18 May 2011 17:59:49 +0000</pubDate>
		<dc:creator>projectwidow</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technical]]></category>

		<guid isPermaLink="false">http://projectwidow.wordpress.com/?p=218</guid>
		<description><![CDATA[One of the only reasons the pipeline has stayed in the old version of Blender was stability. As of right now that pipeline is considered production proven, actually there is a studio that uses Blender, RIBMosaic and PRMan to create animated cartoons. Project Widow has also been using this same system, simply for stability, however [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectwidow.wordpress.com&amp;blog=8439062&amp;post=218&amp;subd=projectwidow&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Blender 2.57 RIBMosaic 0.1.1 Aqsis 1.7 Pipeline Test</media:title>
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		<title>Shading Pipeline Update</title>
		<link>http://projectwidow.wordpress.com/2011/05/14/shading-pipeline-update/</link>
		<comments>http://projectwidow.wordpress.com/2011/05/14/shading-pipeline-update/#comments</comments>
		<pubDate>Sat, 14 May 2011 04:52:29 +0000</pubDate>
		<dc:creator>projectwidow</dc:creator>
				<category><![CDATA[Technical]]></category>

		<guid isPermaLink="false">http://projectwidow.wordpress.com/?p=212</guid>
		<description><![CDATA[After about a week of trying to figure this out, some changes have been made to the pipeline itself. One of which is a completely new build of the Shrimp shader builder, this one called Prawn and is now hosted on GitHub. This build includes AOV parameters that are needed by RIBMosaic and the EXR [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectwidow.wordpress.com&amp;blog=8439062&amp;post=212&amp;subd=projectwidow&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Shader technical difficulties</title>
		<link>http://projectwidow.wordpress.com/2011/05/01/shader-technical-difficulties/</link>
		<comments>http://projectwidow.wordpress.com/2011/05/01/shader-technical-difficulties/#comments</comments>
		<pubDate>Sun, 01 May 2011 19:49:08 +0000</pubDate>
		<dc:creator>projectwidow</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Technical]]></category>

		<guid isPermaLink="false">http://projectwidow.wordpress.com/?p=189</guid>
		<description><![CDATA[Project Widow has had it&#8217;s fair share of technical difficulties, ranging from software bugs to networking problems and everything in between. In fact there has been so many technical problems that it is hard to remember exactly all of them. The newest one however seems to have crept into the shading pipeline, something that has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=projectwidow.wordpress.com&amp;blog=8439062&amp;post=189&amp;subd=projectwidow&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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